AI Insights · Timothy · January 2022
Top 5 Slime Games on iOS in Oceania: Q4 2021
Explore the performance trends of the top 5 slime games on iOS in Oceania during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 slime games on iOS in Oceania demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period.
Magic Slime: Antistress & ASMR from Finger Art Games saw its weekly revenue fluctuate, peaking at around $1.8K in mid-October before declining to approximately $1.2K by the end of December. Weekly downloads started at 274 and dipped to as low as 87 in late November, with a slight recovery to 159 by the end of December. The number of weekly active users also showed a downward trend from 703 to 432 over the quarter.
Slime Games: ASMR Simulator by Shake It showed more stable performance. Weekly revenue hovered between $350 and $515, with notable peaks and troughs throughout the quarter. Downloads varied, starting at 782 and experiencing a notable increase to 695 in mid-December. Active user numbers remained relatively stable, starting at 1.5K and ending at 1.3K.
Goo: Slime simulator, ASMR from Exomind LTD experienced significant fluctuations. Weekly revenue ranged from $292 to $441, while downloads saw a dramatic drop from 1.7K at the start of the quarter to just 94 by the end. The number of active users also decreased from 5.7K to 3.7K, despite some mid-quarter recoveries.
Fluid Simulation by Pavel Dobryakov had a more consistent performance. Weekly revenue fluctuated modestly between $50 and $327. Downloads varied, with a peak of 2.2K in late November, ending the quarter at 877. Active users saw a rise from 3.1K at the start to 3.7K in late November, before stabilizing around 2.6K.
Super Slime Simulator by Dramaton LTD demonstrated steady performance in revenue, peaking at $259 in mid-October. Downloads started high at 5.7K, fluctuating throughout the quarter and ending at 3.9K. Active users also saw a decline from 14.2K to 9.7K, with a significant drop in November before partially recovering in December.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.